With the biggest possible DPS of the game if played correctly, the Type 10 can cause very heavy damage and scare away Cutters if it wishes. Notes: It’s heavy and long, this federal ship is unlockable at the rank of rear admiral. A ship builder, outfitting and comparison tool for Elite Dangerous Are you a mercenary making contracts in conflict / war zones or hunting bounties? You are looking for control. This will be useful to all fighters, bounty hunters, guardians, or else if you like to PEW PEW or DAKKA DAKKA 😉, Other guides: Explorer | Miner | Trader | Pirate | Liner | AX Combat. Coriolis Link: here. ✔ The balistic weapons doesn’t draw that much power. Once the enemy is engaged, go into attack mode and re-distribute your energy for that (engines and weapons). → The Engineers allow you to even more customize your ship to reach the desired gameplay. A pirate stealing from the weakest? Roles: Mercenary, Assassin, Bounty Hunter, Guardian, AX, Pirate, Notes: 2 small weapons below and 2 medium above. 7) Whether internal or external we now know that you’ve hit a module. These are specialized in maneuvrability in order to out-turn their opponents and weaken them constantly. Long combats and conflict zones ||. In the current live build (1.3.07) there’s a bug where this penetration distance is much larger than intended, which has been fixed internally for 1.4. Your weakness will be kitting and reverski, the action of attacking you from a longer range than yours by keeping you at a distance. Two C6 slots in Optional Modules? Count it more like a freighter with combat capabilities. Its shields recharge very quickly thanks to the Bi-Weave fast charge effect.Aim well, and this toy will do wonders against medium and small targets. Any comments or tips on this fighter’s guide? Exercise your FA off by maneuvering around an asteroid or a friend of yours. To be used against slow ships, not aware of what’s awaiting them, because the torpedoes themselves are very slow at 250m/s. Not bad, with its special gameplay. 1.2. Elite dangerous anaconda combat build Elite dangerous anaconda combat build You are slow, but your role is not to chase your target: you are there to secure an area. Notes: 2 small and 2 medium weapons on each side at the front of the ship. I don’t mind the Budget, I can make credits quickly. It’s not “the best”, it all depends on its builds, but it’s a very good challenge to play and to fight. Roles: Pirate, Mercenary, Assassin, Bounty Hunter, Guardian, AX. These are ships that can offer various services to your wing, such as repairs, decontamination, shield regeneration, and weapons in turrets regularly characterize them. If you have a big ship, a Electronic countermeasures module also does the trick. The danger becomes critical at 0% life: the energy generated will be 50% of the base value. It is very effective in wing combat if it is not the primary target. The FSD is essential here if you have a relatively slow ship (<300 m/s). Its weak point could be its speed and its ability to return to the charge quickly. Aside from the ever-powerful railgun which will go all the way through any ship currently in-game (but still can’t hit a second ship!). Remember to launch your Heatsinks before firing the Torpedoes, as it heats up a lot. bi-weave shields are useful, but if they collapse, be sure to switch to silent mode so you do not take too much damage. If the target holds illegal commodities, they will be flagged as Wanted. Notes: 4 medium weapons and 1 huge, the Fer de Lance is a fantastic heavy combat ship and it is extremely maneuverable for its size. Thank you. With the latest updates, the Stealth is not an optimal choice especially since we see you in night vision, so you better avoid it at the moment. Energy weapons are therefore their favourite, but mixtures can exist. WARNING, this guide isn’t up to date, read it [here] in English! 6) Given where it hit, the shot direction and how far it penetrated we can draw a ray through the ships’ internal layout to check what may have been hit. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's Search and Rescue Agent contact for a reward. It has everything you need, where you need it. The D rated modules are very light and unfortunately very fragile, while the A rated ones are sturdy, powerful and very expensive. The pirate is, contrary to your first thoughts, a player who respect a strict code an… Note that it has trouble dissipating heat and therefore should not be overloaded with energy weapons. This represents the amount of energy you allocate to your Systems (shields strength, shields speed recharge, systems, …), your Thrusters (speed, thrust, boost, …) and your Weapons to shoot during a longer time. It has a fighter bay and is the most versatile large heavy ship. An assassin looking for a dangerous fugitive? Like I explained earlier, there are different gameplay types. 1st double bursts of 8 Reverbarating Cascade torpedoes to destroy the Shield Generator, followed directly by double salvos of 8 Penetrator torpedoes targeting the Power Plant, then your Seeker missiles. If you do not want to fight, you can play the mini Interdiction game and get out of here, but if you feel you will not be able to counter the interdiction by playing the mini-game, cut your engines to 0; your FSD will recharge much faster than if you loose the mini-game. Equipped for the interception of targets in supercruise, they generally have weapons inflicting colossal damage at the cost of a great consumption of energy. The different experiences to be gained from those different builds also vary greatly. [Top 5] Elite Dangerous Best Exploration Ships (2020 Edition) ... Anaconda. Going Silent Running will close your heat vents allowing for the heat dissipation from your ship. A ship with the highest armour & shields values in order to absorb a lot of damage during a long fight. I want to mostly use turrets, i never quite understood how to make them so that they fire non stop when i have 4 pips on WEP. The Gunship does not have a large jump range. Dog fighting is a high risk career, but if... 0 comments. It is used to hunt down targets. Dog fighting is a high risk career, but if done correctly it can also have huge payouts. Think about equipping Point Defenses and placing them to the right and left of your ship, or below and above. They all have their own strengths and weaknesses, and the answer to what the best ship is really lies in whichever ship you like to use the most. All multi-cannons just melt NPCs and you have a great shield tank for sustain. You will need the thrusters to be Top tiers and a great Power plant / Distributor to continuously shoot at your enemy. That’s an excellent offensive and defensive bonus. I'm mostly going to want to load it with cargo modules, a fighter & SRV hanger, and maybe a fuel scoop. It excels in wing fights if a few allies can cover you! It is slower than the Anaconda because of its mass. The engagement distance of your enemies is something you must know so you don’t get outturned in melee (<500m) or inefficient at long range (>2km). First, note that the following tricks are one way to do it, there are obviously other ways to pirate. Used to passively enhance the power of your shields for a fixed rate of energy when activated. I see too many players targeting only the enemy ship. Not a bad ship, but that’s not it and would need a rebalance pass like the AspScout and Clipper…. If you plan to fight and collect loot, this may be one of the best medium ships. They are modded to inhibit enemy Cells. ◄. The Pulse Lasers may be the first weapon you get when you start the game, but they are very powerful when well modded thanks to their damage and low power drain. I've loved my anaconda. The heat from your ship will increase as time goes, and it will increase even faster if you use modules and weapons until your re-open your heat vents. Apart from that, I have had a fantastic combat and piloting experience with it. Notes: 4 medium weapons and 1 large. ► Equip your ship for a given task and role! By far, the most complicated of all as you will need to use Silent Running while not frying your ship and your pilot down, flying with Fly Assist Off, aiming at your target… yup, you need to master your art! The goal is to be invisible to the eyes of the enemy wether on the radar or direct visual. Min(1.0 , Piercing / Hardness) For example with a Cobra MkIV, Asp Explorer or Type 10 in order to have as many Class 2 and Class 1 hardpoints as possible to equip torpedoes and missiles. The ship is flat and wide, which makes it a difficult target to hit from the front and from behind… however when it turns around and offers its back and stomach, it is easier to hit so be careful. 2. Its mass is very well balanced however, and it remains maneuverable at all speeds. However, this is a solid foundation to understand combat; To lear and enhance your experience. Kinetic weapons are encouraged because like the Mark III, it dissipates heat rather poorly. Notes: 3 small weapons + 1 medium + 2 large. To counter the courier, make it use its ineffective lateral and vertical thrusters. Popular with PvP players for its speed, maneuverability, armour and weapons placement. We will discuss their uses in detail in order for you to best equip your ship according to your gameplay. If you can’t afford a A rated module, buy a C rated one as it is balanced “Power/Mass/Power Drawing/Integrity”. Your Thrusters, Life Support, Sensors and FSD if it is not priority 4. Often used by pirates. Thus it will slowly decrease until your target returns to the line of sight. You will have to make sacrifices and equip only what is necessary for a specific task… unless you mod it, and it will be the best small combat ship in-game. The number of ship builds possible is amazingly large with the introduction of Engineering. Roles: (Pirate en Escadrille, manque de cargo), Mercenary, Assassin, Bounty Hunter. It keeps its high armour & hardness in order to take less damage from small and medium weapons, trademark of the Asp, and it also has a great maneuverability, one of the best in the game with 165 points (188 being the max and 48 the minimum) and excellent heat dissipation. 1 the thermal booster can only go up to grade 3 and at its best only increases the thermal resistance by as much as the grade 5 resistance booster does. You will regularly use Heatsinks which can also play a role of decoy because once released they will illuminate a corner of space… where you will not be anymore thanks to your high speed. As your speed is relatively low, you will be knocked down easily. Uses: Fighter, Assassin, Interceptor, Hunter. The very agile ships such as the Viper or the Eagle have however their best weapons below, it’s their gameplay as they can quickly face the enemy and move as they see fit. I pointed out that the Vulture was the best small combat ship, here it is at the height of its power. As a fighter, your roles can be multiple and your intentions different. Its maneuverability is high but its lower speed only slightly exceeds the Type 10’s. 3) Fed up with receiving missiles at your ship? These count as an additional C3 weapon, which is in addition to the ship’s Large x1, Medium x2 and Small x3 weapons. These spheres are used in two ways, if the point you hit is inside an external (blue) sphere then that module is the one that was hit, skip to step 7. For example with a fGunship, Anaconda or iCutter in order to exhaust the opponent (and destroy his morale if in PvP) while inflicting constant damage. The Adder is rather agile and can even propose some cargo. 3) Next we decide if the shot has penetrated the armour. Not to be used against medium agile ships, it has special anti-large gameplay. The Imperial Courier is reserved for the Empire at the rank of Master. An Anaconda making a pitstop before beginning it's long journey ... cannons hammering your hull, and of course your enemies exploding all around you. The Chieftain is slightly faster than the Assault but slightly less tanky in armour. Stay in the blue zone to keep a decent turn-rate. Also after the two optional Class 6, we get tossed directly to 2 Class 3… utter bullshit. ✘ It consumes a lot of power from your Generator. 1.1. This ray is compared against all the internal (yellow) spheres and any that intersect are candidates – one of which will be picked at random weighted by how dead-on the hit to its sphere was. The enemies will have a tough time killing you or understanding that you should not be the priority target, thus losing time during the fight. It is one of the ships with the most armour and mass in-game for its size, which makes it a formidable fortress. Some ships like the Fer de Lance are excellent at 50% speed in a fight most of the time, others like the Federal Assault Ships are better if they boost quite often to help with their masses. You must use specialized Anti-Xeno Weapons to deal out damage. In this section you can see a list of community ship builds for Elite Dangerous. This build requires a lot of aim however, and is suited for experienced players. The Federal Assault is reserved for the Federation at the rank of Chief Petty Officer. However, this is a solid foundation to understand combat; To lear and enhance your experience. Use your side and vertical thrusters! On 6 available points, I use for example a 4ENG + 2WEP on my Stealthed Diamondback Scout, a 3ENG + 3WEP on my Python or a 3SYS + 1ENG + 2WEP on my tank ship. A special gameplay dedicated to alpha strikes with torpedoes. Very handy, very powerful, very fast, excellent lateral/vertical thrusters but little power in the power plant and a low jump range. Notes: 2 small weapons below and 1 medium above. The latter has a number of “health points” represented by a percentage, in the module panel, on the right. 4) Every ship has a Hit Layout of internal and external modules: Requires Federal reputation of "Chief Petty Officer" Fer De Lance (136m credits) - Arguably the best combat ship in the game, it's a monster with this build. Learn how to properly manage your thrusters and FA off. Thanks Mrs and Mr Engineers! There are so many gameplay, builds, strategies, ships that not everyone can be 100% satisfied. You can also do the same with Gimballed Multicannons. So think about installing a powerful Power Plant. Cookies help us deliver our Services. It balances its poor top speed with incredible armour and hardness for a ship of this size. There’s no bigger rush in Elite Dangerous than combat. Uses: Fighter, Hunter, Interceptor, Stealth, Roles: (Pirate en Escadrille, manque de cargo), Mercenary, Assassin, Bounty Hunter, Guardian. → Learn more about the Damages. The sensors, scanners and gimballed/turreted weapons will loose track of you, you will go off radar. All of these configuration change depending on if I’m under fire, if I need more speed or shields strength. And I don’t want to engineer or engage in powerplay so no faction … → Learn more about the Shield Generators. An excellent ship and very popular with PvP players. Be careful not to lose it because its insurance is very high; to fly carefully if you know your limits perfectly. As its name says, it’s a scout so it proposes a great jump range and it has 4 weapons: 2 medium and 2 small. Each fighters add C3 weapon power, potentially making it a ship with 3C3, 4c2 and 2 C1! Sort by All ships Adder Alliance Challenger Alliance Chieftain Alliance Crusader Anaconda Asp Explorer Asp Scout Beluga Liner Cobra Mk. Notes: Familiarize yourself with this ship if you start the game. Master Fly Assist Off so you can reverse very quickly or perform translations to keep your enemy in front of you while you move. Launch torpedoes quickly with different effects in order to destroy the the target’s shield generator, then the power plant and finally the external modules. Roles: Mercenary, Assassin, Bounty Hunter, Guardian. It doesn’t heat up a lot, so remember to switch to Stealth whenever you can/want. 1) Target a subsystem when you attack. Thargoid weapons ignore all resistances (besides caustic resistance) thus you should be aiming to have all armor … Damaged stations offer passenger missions to evacuate refugees to the nearest … ✔ Thermal weapons don’t need ammunition or reloading time. The Cutter is basically a transport-oriented ship with its maximum cargo of 792u, so it is very well suited for trading. You seek to escape. Keep in mind that you will be very unwieldy at high speed and that you will not be able to run after a target. More Frag, my favourite weapon. With so many weapons, the Anaconda can retaliate easily, but against it I would advise you to attack it from below, towards the rear. 9) Learn how to manage your SYS ENG WEP energy. I've been searching everywhere but its mostly outdated builds or other types of loadouts im not interested in. Similar to the Crusader, it is made to engage slower and larger targets. Playing prismatic in Class 4 only, you will benefit from the large capacity of these green shields and very high resistances, as well as immense Shield cells: a duo of Class 6. Do not hesitate to share them with us. There are several key points to remember when building a ship for Thargoid Combat. The design was first manufactured in 2856 by RimLiner Galactic. You have to quickly destroy a single target or at least disable it enough to make it flee the fight. 10) Remember that the blue zone of your speed is the area where maneuverability is the best. You can swap your Laser’s effects to Sequences (Regeneration/Concordant) if you need to heal your allies’ shields. The 2C1 Railguns are used to inhibit the Cells launched by your target who wanted to recharge their shields. It is one of the most manoeuvrable ships ingame (with the Eagle, the Vulture and the Asp Scout if I dare say) and this for each of its thrusters and in every way. There is no point in putting all the points in the bars each time. First of all, note that the following tips are from my experience, my opinion and the feedback I have been given to improve this article. Feel free to use turrets when playing an Anaconda and consider equipping powerful C4 and C3 fixed weapons under the nose of the ship. If the penetration roll fails then we deal all damage to the hull and skip to step 8. In addition, they have excellent penetration as an energy weapon. Piloted by the infamous CMDR Albatar, The space bastard: obliterate two large ships in this truely true torpedo boat. Here’s how to choose and equip your ship: ▲ Suggested modules according to roles: In red, the mandatory modules for your roles. It has a large cargo and 4 hardpoints: 2 small and 2 medium. Equip your ship with various effects on your torpedoes in order to break the target’s shield generator, destabilize its FSD and inflict significant damage. The Federal Gunship is reserved for the Federation at the rank of Ensign. Specialist in small and medium engagement, no one will know where you are! If a module fails to work, a solution is to Repair/reboot. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Don’t be afraid to fully upgrade a ship before buying a new one as the modules’ prices won’t change and you can resell it 100% of its price while your ship will be 10% off. → Don’t forget that since 2.1, you can add Experimental Effects to your weapons and now to your modules since 3.0. Used to absorb your ship’s current heat. If nothing was hit, skip to 8. The exact values vary per weapon though a typical example is 40% chance when you have full health, 80% when close to death. The Cutter is incredibly sturdy and its shields are known to be invulnerable with Prismatic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. It has everything you need where you need it. Vous devez normalement consommer la moitié de votre énergie maximum. The big pros of this ship are its shields, its weapons and its maneuverability for a ship of this size. First of all, note that the following tips are from my experience, my opinion and the feedback I have been given to improve this article. Its power Distributor is quite weak, modify the capacity/regen Rank V or put a Guardian distributor in there (though, it heats more). Weapons with a high penetration value are very effective in destroying internal modules; The Power Plant is one of them. In addition it is very heavy, with a lot of armour, and can ram its enemies easily. You can destabilize missiles and torpedoes shot against you on a given range. By using our Services, you agree to our use of cookies.Learn More. Uses: Fighter, Tank, Hunter, Torpedoes, Interceptor, Roles: Mercenary, Assassin, Bounty Hunter, Guardian, AX. There are no further defences applied at this point, as the Hull armour has already done its work (even for external modules, they’re assumed to have toughened outer surfaces). Ship: Anaconda. Thargoid Scouts have a 77% resistance to normal weapons. Once the enemy is interdicted, no more than 50% speed and NO boost! Build adaptable to a Federal Corvette. The targets are always alerted when scanned. Then boost and fly away. Notes: A good choice of modules with an optional Class 6 Shields followed by a Fighter Bay in Class 5 and  then you fill it with Hull Reinforcements. Charge it, release it. Its weapons are well placed. You can reduce the amount of recharged shields with a Railgun mod called Feedback Cascade. For the hardpoints, it is common to see two multicannons below and a laser beam on the top. Do not engage targets larger than you can eat. Rockets are used to cancel your target’s FSD to prevent them from fleeing. 7) The weapons you will use continuously will most of the time have to be on the top of your ship; the “secondary” weapons below. Notes: The maintenance and modules of the Anaconda are very expensive but once properly equipped, you can easily attack several targets at once and use gimballed weapons or turrets. It is faster than Anaconda and Corvette, turns slower than the two of them and has the most shields. It also sports the largest power distributor of all commercially available ships, which allows it to sustain a high AX DPS while keeping its heat profile relatively low. The Federal Gunship has excellent engines which allows it to turn around very quickly if it keeps its speed within the maneuverability limit (blue zone). It has a much more “aerodynamic” model and fewer superfluous modules in order to make it a ship specialized in combat. For example with an aChieftain, iClipper or Mamba in order to easily catch your targets and make hit&run maneuvers with Alpha strikes. Nope, cells denied! Do not be afraid to ram your target. Versatile, large shields, nimble, mainly energy weapons. It’ss inferior to the Eagle MkII in combat, so remember to upgrade as soon as possible! Yes, I dared you with an Asp Scout build, sorry! Even your weapons are barely visible when you fire them so you can remained concealed. The Federal Dropship is reserved for the Federation at the rank of Midshipman. The weapons are very well packed and centered, the heat dissipation is also excellent, which makes it a suitable ship for fixed weapons such as railguns for example. Its cockpit offers an excellent view … what? In addition to being one of the prettiest ships in the game, the Imperial Courier turns out to be an fearless opponent. They are quite nimble and are designed to fight for a long time without the need to reload or get ammunition on a station. 4) The current meta favours very fast and nimble ships with Railguns. His armour is high but his shields rather weak. I think the thermal resistance mod for the shield generator is a good idea but if you wanted to do one of the boosters other than heavy duty I would do resistance augmented for several reasons. Uses: Hunter, Fighter, Torpedoes, Support, Tank, Notes: The Asp Scout is the AspX’s little brother. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. You can replace the two Multicannons with two railguns if you prefer. Its shields can rise very high thanks to boosters, its hull and armour are one of the biggest in-game but obviously it is very slow. It has a small jump range and is very fragile, so I recommend a shield and a Shield Cell. © 2016-2020 - Remlok Industries, website by Nicou and Nykrae |. Fighters are hunters based with excellent shields and their great firepower to get the enemies down before losing their shields or too much hull. Know that everything is possible. Gérant du site Remlok-Industries.fr || If you let go of the scan, it will go back to zero. It has a fighter bay and is the fastest large heavy ship. As a fighter, your roles can be multiple and your intentions different. Equipped with modules such as Drones for Repairs, Decontaminations or even Lasers with experimental effects of regeneration / reconstitution of shields. It provides the energy needed to power your modules. Notes: If you like big slow ships, very sturdy with weapons in every directions, you will be delighted: the Type 10 Defender has NINE hardpoints! → If you are the attacker do not exceed 75% of speed. In addition, it has poor heat management… but it is a good ship if we equip it smartly; For example with Long Range Beam Laser with the Experimental Effect “Thermal Vent” to reduce your heat and inject it into your target. 8) Whatever damage that wasn’t dealt to a module is now dealt to the hull. 4C2 Frag well centered on the top in Thermal Overcharged mods, and we offer a C4 Overcharged Corrosive Multicannons as well. This stealth is ineffective if you are within 300 meters of your enemy with a small ship (Ex: Diamondback Scout). Gestion de communautés, analyses, traductions, réseaux sociaux et bases de connaissances. Piracy is undoubtedly the least profitable role in Elite Dangerous. Roles: Mercenary, Bounty Hunter, Assassin. 12) You can repair your cockpit / canopy with a repair module. Stealth players need to use multiple Heatsinks. Speed ​​is the #1 priority of these types of gameplay, being untouchable and slippery. So i have about 350M in assets and i want to fly a good anaconda that can handle itself on RES sites and on general PvE situations. Two C3 Corrosive and Incendiary Multicannons on a very comfy ship. Basically, if you’re fired at, your should always have 4SYS. Notes: The most expensive ship in the game right now, up to 1 billion credits and more! Its weak points are its left/right thrusters and its widely spaced weapons which prevents it from effectively using stationary weapons. Kinetic weapons in group 1 and energy weapons in group 2. || Example: Fer de Lance or Vulture. My Anaconda, the Fragda: Fragmentation Cannons and tanky enough to counter large ships in PvP. || Example: Viper or Imperial Courier. Why ? Notes: 2 medium and 2 large weapons. It manages your speed forward AND backward as well. Note that it has a much lower top speed than the Viper but it is better when boosting. It’s very fast and extremely agile which allows you to always choose how you will engage your targets. You are very sturdy and your shields can replenish themselves after only a minute once collapsed. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it. What build do you guys recommend using? I think it should have kept the hardpoints of his big brother, that is to say 2 medium and 4 small… this is not a bad ship, but we can do much better for less with other ships of its class. Notes: 2 large weapons, boom! A good technique is to face your opponent while reversing your thrusters at high speed, to attack your target from a distance while it’ss trying to chase you. 13) Master your Weapons Groups, this is very important in combat. Français (French), First published on the 7th of April, 2018, updated on February 22 2020. Roles: Mercenary, Bounty Hunter, Guardian, (AX en Support). In this section you can see a list of community ship builds for Elite Dangerous. Are you a mercenary making contracts in conflict / war zones or hunting bou… If you want to engage the fight, cut your engines directly and once out of hyper-space, look for your enemy calmly with full points in the engines and shields.
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