28 Favourites. But this is starfinder. Culture - 4
91 You feel most at home bathed in starlight, traveling throughout the galaxy for your own mysterious purposes. There's no official answer on when you count as being in space. When some kucharn wished to be one with their divine queen and were refused, they fused their minds together, giving birth to the Swarm. From what I've read, Operatives and Soldiers aren't particularly great with Snipers, so would I be shooting myself in the foot trying to make my Star Shaman Mystic the party's Sniper? Spells. . Strength - 11
Other option is 14/18, which is pretty important for save DCs if you want to go that route, with bonus resolve in the bargain. If you are outdoors and can see stars, the meteorites instead deal 12d10 damage. Star Shaman. With the mystic's bluff and disguise, an interesting character might be someone who infiltrates starships by just flying to them. Ability Scores. By nosignofwings Watch. Starfinder Core Rulebook p.88. Ditto space stations. Personally, I wouldn't want the intelligence penalty from Kasatha (mystics are limited enough in skills already, and str doesn't do much for a dex heavy mystic). Unless you know that your space-oriented mystic is going to be spending a lot of time standing around planetside on an open plain in clear weather at night... um, wait. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. With understanding, You won't let it cast you down A mind full of questions A current to purify But also your HP will drop slightly, which won't matter if you can survive a level or two. Level 9 is 'Hey, I pull out a level 1 laser and shoot myself in the foot' Repeat every morning for fire[laser] resistance 10 forever. Spell Focus is only for 3rd level casters so I wouldn't be able to choose that for my extra feat if I choose Human. Connection. Forums. The meteorites deal 12d6 damage to every creature in the area (Reflex half). All content on this website owned by Paizo Inc. Privacy policy can be found here. Both of them swoop in to attack the … If this is right, the ability to fly during combat within a spaceship could be interesting, at least until technology lets everyone do it. I recommend saves then. Alternately, you may want to boost your terrible saves, or push Will over the top. You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. Great Fortitude is also a solid call. Star Shaman Theme: Spacefarer Source Starfinder Core Rulebook pg. Ah, well if it's for SFS the quick pick method is banned, so lashunta are definitely out, as are dwarves unless you already have the boon or whatever. Spells that deal with charming and emotion are a big focus, along with telepathy and repairing biological damage. Pulling a big boom out of your cheekpouches is a non-issue. Other race options are androids, kasatha, shirrens or dwarves, as at least one of their stat boosts apply. Everyone there was a Shaman/Mystic. You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. The result makes sense; it's just awkwardly phrased. Lashunta are right out since you have to buy your way out of the wisdom hole (though the skill bonus isn't bad. Starlight form can blind party members at 7th level, and being a torch isn't actually that useful for minutes at a time. Everyone seems to assume that means outside in the void, but if I RAW, doesn't that mean the shaman could fly *inside* a spaceship? At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save or be blinded for 1 round. Yes it does, so it's great to combine them. Eh. Wisdom is your highest ability score because it enhances your spells and abilities, and Constitution enhances your staying power. Starfinder is a futuristic spin on Paizo’s own Pathfinder fantasy game, which is an outgrowth from the Dungeons & Dragons 3.5 edition ruleset, itself a seemingly endless and winding iterative process that traces back to the earliest days of RPGs. True, I haven't played Starfinder yet, but even in Pathfinder I'm leery of direct damage spells at very low levels - though Burning Hands does have it's place in case of swarms. Often daytime, indoors or underground. She refused to directly issue commandments, concerned that doing so would stifle the growth and individuality of the kucharn species. In a ship? And I know it isn't the best type of Mystic but it is the one I want to use for my first character. Available in a variety of shapes and sizes, a staff of mystic healing usually takes the form of an archaic shepherd’s crook, carved with pre-Gap runes of origin denoting prosperity and long life. The Starfinder Core Rulebook Pawn Collection includes pawns suitable for representing player characters, allies and enemies, starships, mechanic drones, aliens, and more! Starlight Form is very strong and punishes enemies for being close to you. Human's bonus feat is more valuable, I would go weapon focus longarms since you won't be casting many spells at low level, that makes the thing you do most turns more likely to succeed. Contact: markvondrake@thehiddentruth.info. if you're just playing low levels I would start with 18 dex and 14 wisdom, 16 dex 16 wis if you think you'll go past 5, and use my first feat on longarm proficiency. The spaceship is in space, not on a planet. I have a question on the Shaman Fly feature. Star Shaman Source Starfinder Core Rulebook pg. Validated User. They aren't... actually useful. Meteor shower- a rocket launcher that costs resolve points. Especially at low levels, the mystic needs the options brought on by the extra feat and skill, and doesn't need the stat penalties, even though I'd ignore the recommendation that the class is somehow a social character that needs charisma. Well, for race I'd say human (use the extra feat to grab proficiency in a decent weapon). These are mainly great for new players first getting into the system. No. But 18th level. For now, our group is ruling it as anytime they are in zero-g. You also gain a fly speed of 20 feet while in space. . Technically, you are always in space, as everything is in space. With the ace pilot theme and high dex you'll be a great pilot and also great in combat. Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. If you are going for Star Shaman then I would pick a different theme. But the android and shirren don't really bring much you need for a pilot focused character (and shirren actually overlap with mystic class abilities). Personally I consider Star Shaman to be an excellent pick. You have to be able to see the stars. A Shamanism retreat in Austin TX crossed my path last month. No, that's a bad plan. Alignment: Neutral, Ability Scores:
Tail Slap: 1d20 + 9 ⇒ (12) + 9 = 21 1d4 + 3 ⇒ (4) + 3 = 7 Tail Slap: 1d20 + 9 ⇒ (7) + 9 = 16 1d4 + 3 ⇒ (3) + 3 = 6 Jim moves in and fires his rifle, but the bullet pings against the wall behind the nearest creature. 218 Views. Piloting checks can get really hard and every +1 helps. Spell focus is a useful second feat for humans, since unlike the technomancer, you don't get it for free, and unlike every other class else, you might actually care. Charisma - 10, Skills:
From the Paizo blog on the topic, "The mystic selects from the akashic, empath, healer, mindbreaker, overlord, or star shaman connection, which grant powers ranging from access to the Akashic Record to the power to explode heads." This ability otherwise functions as the stargazer class feature. Associated Deities: Desna, The Devourer, Ibra, Nyarlathotep, Sarenrae, Triune Or something that generates an option for you in some fashion. You can forgo the ability's concealment and blinding aspects to instead simply shed light, though this still counts against the ability’s duration for the day. +0 Fort Save would feel pretty fragile to me if I were you. Hylax refused to intervene, knowing that demanding obedience could not sa… The rat's strength penalty could matter depending on how much bulk you're carrying. Theme: Spacefarer. Xenodruid : Connected to the very ecosystem, this Mystic uses this connection to utilize the great circle that is life itself. Not outdoors. Sometimes a reroll is worth the resolve point. It was preordained to attract only the 30 people that came. Starflight is useful, but... honestly, you've probably had a jetpack for a while now at level 9. There will be some offensive abilities as well, tapping into fundamental laws like radiation and te… You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. Ret the Star Shaman
The Feat you get isn't worth the loss of all their abilities put together, and the skill points even out due to the +2 Int. 16/16 is a decent stat split, the odd point can literally go on anything, it will make no difference unless you really, really want one of a very tiny selection of feats that don't matter much to the character you're making. I should mention that this is for Starfinder society. See the Hitchhiker's Guide for how big Space is. jimthegray Registered User. Another question about my homeworld - can I choose the Sun for SFS? You may conceptualize t… At 18th level, once per day, you can spend 1 Resolve Point as a full action to use interplanetary teleport as a spell-like ability. Don't particularly care. If you choose human you could take weapon focus or extra resolve. You feel most at home bathed in starlight, traveling throughout the galaxy for your own mysterious purposes. Blinded is one of the strongest conditions you can impose on many enemies. Mystic strike, Mobility (for entry into either shot on the run or agile spell), or nimble moves (which will really help avoid getting trapped by terrain). You aren't going to be going from planet to planet, but you can use it to go outside and circle around to another hatch, or sabotage an engine or vent. Star Shaman. Both give Piloting as a class skill which is a bit of a waste. The Star Shaman. Available in a variety of shapes and sizes, a staff of mystic healing usually takes the form of an archaic shepherd’s crook, carved with runes of origin denoting prosperity and long life. Detect Magic
Associated Deities: Desna, The Devourer, Ibra, Nyarlathotep, Sarenrae, TriuneAssociated Skills: Perception and PilotingSpells: 1st—shooting stars (as magic missile), 2nd—darkvision, 3rd—irradiate, 4th—remove radioactivity, 5th—telekinesis, 6th—control gravity. Dexterity - 16
Build. Personally I consider Star Shaman to be an excellent pick. Reply Delete. Why yes, that does sound fun. Associated Deities: Desna, The Devourer, Ibra, Nyarlathotep, If going Human, Skill Synergy can also be really neat if you want some additional class skills to take advantage of that high Dex. It says you can fly while in space. In addition, whenever you can see the stars, you can determine your precise location. And not even very good at the former, since healing touch is 1/day and very limited at low levels. 1st—wisp ally; 2nd—hurl forcedisk You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. Wisdom - 16
I'd drop the spare point in Str since that vaguely matters occasionally. Jetpacks are slow, and while a forcepack is also available at level 9, its expensive and doesn't match the duration of the ability. Planetside? With light armor, probably not much. If you have the healing touch class feature, you can use that ability one additional time per day while holding the staff. Wisp Alley. Replies. Website owned by Mark von Drake. Lemmings don't actually do what you're thinking. In the day you can see a star quite well. Sense Motive - 7, Spells:
For me, Star Shaman is interesting for a pilot. Dwarven Mystic (star shaman connection) Aside from that I was going to do a female lashunta envoy but I'm digging more into the envoy as they're just awful at face value aside from dope skill checks that'd help ship battles. 1 Mystic 1.1 Statistics 1.2 Class Skills 1.3 Proficiencies 1.4 Spells per Day 1.5 Spells Known 1.6 Features You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. Token Spell
I was also thinking of doing a female Lashunta, for the free spells and bonus skills I can put towards perception and piloting. We were given special healing gifts. Let classes that are actually good at it take those roles- the mystic isn't any better at it than any random soldier or mechanic. My definiation of optimized is that I utilize the Star Shaman's connections and connection skills to their max, along with the spells. I was a Shaman. I thought Ignan would be appropriate since it says in the book that portals to the elemental plane of fire open a lot and that there is lots of trade with fire elements. While in starlight form, you gain the ability to fly as per the flight spell (spell level 3rd or lower). Starlight form is only going to blind your party members if they have the tactical acumen of lemmings. characterdesign mage myoc mystic starfinder ttrpg lashunta starshaman digitalart illustration originalcharacter scificharacter. Mysticism - 7
Grasping vines is bad, but no worse than most shaman abilities. Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. Menu. Starfinder Forerunner is another Archetype which is basically an Archetype for space adventurers who are out pushing the boundaries of knowledge and exploration. For more information about COVID-19 please visit: COVID-19 Corona Virus South African Resource Portal 0790478452. patsy@pretoriashadeports.co.za Star Shaman . And you can buy the better forcepack armor upgrade, since its level 9. Right, I forgot that randomly picked up a restriction for the one class that needs to chose it. He'd need something to breach the hull and then he could get inside, disguised as crew and bluff his way to some loot. I am looking to make an optimized Star Shaman Mystic, as the post title implies. Ability Scores Wisdom is your highest ability score because it enhances your spells and abilities, and Constitution enhances your staying power. Or a ranger favored terrain joke. In other words, the connection spells of a Mystic 4 are lesser remove condition and mystic cure 2; a Mystic 7 gets lesser remove condition, remove condition, and mystic cure 3; and so on. Animal adaption is limited when you get it, but +10 speed alone is worthwhile. All that said, I'd definitely go human. I would say Mystic with the Star Knight archetype (from Pact Worlds). You can share the good fortune of your stargazer class feature with your allies. Twice per day, if you are outdoors and can see the stars, you can reroll a failed ability check, attack roll, saving throw, or skill check (see page 243). Starlight Form is very strong and punishes enemies for being close to you. Possibly each fight if you're willing to spend the resolve. A Star Shaman Mystic gets an at-will 20 foot flight speed while in space, and at 9th level their starlight form (which can be used for 1 minute per level) also comes with a 60 foot average flight speed. Star Knight; Starfinder Data Jockey; Starfinder Forerunner; Steward Officer Select portrait. While creature pawns are broken out by base size, all starship pawns use Medium bases, from the tiniest fighter to the largest warship. I kind of question Telekinetic Projectile. It isn't, and for an optimized one, can't even really dabble in those areas. But when you are invariably going to have a pistol of some kind using a 1st level slot on a minor attack spell seems questionable. Hello all! You can transform yourself into blazing starlight as a standard action. But the skill bonuses let you fake it in a couple skills, at least for untrained uses (and the engineering bonus will stack with the bonuses from ace pilot's lone wolf ability). But it's obvious you aren't meant to have the ability to fly at all times. 88 Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. Star Shaman Mystic Sniper? 3 You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. 4 Comments. Next. Your test was very synchronistic. It's a 0-level spell and you can swap it out whenever you gain a level. If you have been to a location in another star system before, you can spend 2 Resolve Points to use interplanetary teleport to travel there, even though it exceeds the spell’s normal range. The other planets were previously introduced in the Pathfinder sourcebook "Distant Worlds". (Note that at higher levels, you can still cast mystic cure at a lower level if you want to. Level 0 -
Use your spells for interesting things, you already have magic missile if you want a damage spell. How do you create the closest thing to a Jedi in Starfinder? This sounds like the setup for a bad space joke. A Xenodruid Mystic can, at 12th level, grow wings that grant a 30 foot average flight speed, but also only for up to 1 minute per class level. Human Mystic ( Star Shaman)
It's really not that bad overall, and a hell of lot better than the Xenodruid. The amount of friendly fire I've seen from RPG groups on the other hand... That happens a lot. But wouldn't having the Ace Pilot theme bonuses help with having a high piloting skill? Shooting Stars ( Magic Missle)
Connection Star Shaman Spells Star Shaman. Ghost Sound, Level 1 -
Star Shaman Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. Perception - 7
So going off of that, I am thinking I need to be a wisdom/dex character. Neat. The resolve cost is an issue, but at level 15 you have a lot of resolve, and sometimes you need a big boom. But really, I'd go Ysoki. Yep. Player > Class > Mystic > Connections > Star Shaman. Armor may give environmental protection, but the fly speed is useful. It even prevents the damage that triggers the ability. That saves on a fair amount of healing. Or Stealth as a Class Skill and an Insight bonus on, say, Diplomacy or Sense Motive? Also, yeah, you should have just been a technomancer. . Intelligence - 10
Would it be the Solarian class? Stargazer isn't going to come up that often. Starry bond- er... see stargazer, but also spend resolve on top. The connections are going to do a lot to make Mystic characters from feeling too much like bog standard clerics, I think. I'd definitely recommend taking weapon proficiency in some manner of real gun (and follow it up with specialization at 3rd), as mystics have the smallest amount of active class abilities, since they absolutely must be healer/telepaths for reasons. (Also... technomancer spell). Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). Finally, add Piloting to your list of class skills. Anyone aware of the ability would have no problem maneuvering around it. Magic Missile is a decent first level connection spell and will out damage most guns you might have access to in the early levels. According to shirren legend, Hylax was once a kucharn queen of godlike power who benevolently ruled her people with a gentle touch. Piloting - 8
And if I do what language do I choose? My big problem with the star shaman is the connection powers. If you have the healing touch class feature, you can use that ability one … Telekinetic Projectile
DATA-3861 [STARFINDER] Missing class skill add for Mystic Star Shaman; DATA-3849 [Starfinder] Mystic does not get the 3rd level connection power when leveling to 3 (Star Shaman Connection) DATA-3845 [STARFINDER] Incorrect racial stats for Gnome; 18 level is a long wait, but its a long wait for any other connection ability too. Mystic Cure
Mystic Wheel-n-Deal's Mystic Guide (2017) Operative Kithslayer ... Nisha, these all seem like guides to the basics of Starfinder, before many of the materials beyond the core rulebook were released. I am between Ysoki and Human for the Star Shaman. Starfinder Core Rulebook p.88. I suspect you will get more use out of something like Psychokinetic Hand. Deity: Ibra
If not you don't need to use the stat adjustments of the races, you can just take a standard array, that makes every race viable. Regardless of what power fuels the mystic’s connection, each connection has a specific focus that grants the mystic a set of powers and bonus spells known. Star Shaman Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. I can't figure out what race would be the best though. Ace Pilot
Home. Star Shaman: A connection to the very stars and planets of the universe grants the Mystic increased knowledge and mobility throughout the cosmos. You can study the stars to gain a bit of good luck. Interplanetary Teleport! I think what we've learned about Starfinder optimization thus far is that when in doubt, take a level of Soldier (blitz). I am already set on taking the Ace Pilot theme unless anyone has an arguement for something else. Indoors is an issue, but it's not as big of an issue as you are presenting. The Starfindericonic Mystic is the shirren (insectoid) Keskodai. Homeworld: The Burning Mother
Half the damage is bludgeoning damage; the other half is fire damage. Options ... Servant Rogue - Merisiel Samurai - Hayato - Goblin Nursery Samurai - Hayato Shaman (Urban) Shaman ... Data Jockey Dr Solstrani Envoy CEO Idari Jadnura Muldoi Mystic Empath Taylehm. Medicine - 4
Profession ( Unknown ) - 7
An intuitive character who channels unseen forces by manipulating fundamental laws of reality, the Mystic is essentially a sci-fi spellcasting class, with a focus on biological and mental systems. Environmental protection is a given with basic armor, and fly 20', but only in space is... well. So, humans, slave-bots, temporarily reformed bugs or rats, mostly influenced by whether or not you want a charisma penalty. DATA-3910 [Starfinder] Uplifted Bear stats incorrect. Stealth and Acrobatics as Class Skills? You can spend 1 Resolve Point as a full action to call down a rain of meteorites in a 10-foot-radius vertical cylinder, 40 feet high, at a range of up to 250 feet. Constitution - 10
Whenever an ally linked by your telepathic bond class feature fails an ability check, attack roll, saving throw, or skill check, you can spend 1 Resolve Point as a reaction to enable your ally to reroll the failed check (see page 243). I'm building my first Starfinder Character for a home campaign, and I was wondering if my concept was viable. The main setting is the same solar system of Golarion, the main planet of Pathfinder. Ysoki don't have anything so much that that helps you, the skill bonuses won't be ones you are good at. Also targeting computers are 4th level armor upgrades, and negate concealment. Level 12 is 'the party has laser resistance 5' for a fight. Player > Class > Mystic > Connections > Star Shaman. I think I will go 16/16 for my stat array and go with Longarm Proficency for my first feat and pick up an Acid Dart Rifle. You are immune to the harmful environmental effects of outer space and vacuum. Concealment 20% is.. not as good as fog cloud. I agree the Android, while it does have the +2 dex, doesn't have much going for it other than that. ... and I was looking over the Connection choices on the Mystic Class and wondered.... Would Star Shaman be a possible route to Lunar, Solar or Void Dragonhood? Stamina Points per Level:6 + Constitution modifier Hit Points per Level:6 HP You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. I learned I was born in a vortex and that I was a Shaman & Mystic. Ace pilot is obviously fine, the other option would be themeless as the skill bonus and reroll could help too. Magic Missile is a decent first level connection spell and will out damage most guns you might have access to in the early levels.
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