Many thanks in advance... < > Showing 1-5 of 5 comments . Maybe fixed camera getting broken sometimes? Copyright © 2021 Robin Scott. Possible to bind actions to keys that are already used by game (both actions would then happen on press). bHideHead - can hide head like in previous versions. Fixed mountains flickering, kinda. Bow aiming should be much easier and better, somehow this happened itself I didn't do anything. Added two more configuration options to change camera position. Horse mounting and dismounting looks better. Added optional profile in default configuration for those who want camera to turn after a certain angle. Reduce shakiness of default configurations, improve some and remove looking down when sprinting. sCameraNode - overwrite which skeleton node camera gets placed to. Default is 0.2 (if you change FOV it gets changed over 0.2 seconds). Added hotkey to change between head rotation on/off. Werewolf profile not being selected should be fixed indirectly because of all the changes. It just works, bro. Added variable "iObjectRefFormId" which says our overwritten camera target form ID. Fixed bug where returning value to previous sometimes didn't work if the value was read from game (for example FOV). Added option to set crazy default settings for fun. I don't know how it is different but it was in old version and I added it here too, test if you want. You can always toggle it in-game to the other option if you like. Best fix is to re-enable near clip under Main profile with value of about 8 or 10. Added back timescale value for those who want to modify it. It was causing a lot of problems including the "sky" bug. If you like the old way scroll down in configuration and set iFaceCrosshair to 0 instead of -2. Load order first: Spoiler Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard … Possible to switch to IFPV when zooming in or toggling perspective in game, this is currently default behavior in configuration. Should fix unexpected freezing of world or crazyness when using slow time shouts. MCM should always appear now for everyone. Reduced the amount of flickering of mountains, you can modify this in MCM menu but there is a downside. first person that adds more realistic animations and a visible body. Changed a bit how camera override works, starting to use alchemy and enchanting causes view to exit first person for a second but it was necessary to fix map freeze. First person animations added, fixed sneaking, draw speed now working, and more. Fixed toggle head rotation hotkey so it always works. Toggleable with hotkey and many customization options. VATS camera is also in first person now. Added default mounted profile so sprinting wouldn't overwrite. This can not be modified. Added variable "bDisableVATS" so you can dynamically enable or disable cinematic kill camera. Fixed the configuration being loaded multiple times when you press hotkey. If you aim or attack then it will turn automatically. 6KB. Added new option bArrowCamera. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? Added some more default profile options and renamed some to make it more clear what they do. Fixed many problems where settings weren't returned to normal after loading game. Rewrite mod from scratch and used a different method for overwrite. Added new option bHideHelmet. You should probably remake configuration from new default one. Modifies value after X seconds or removes modification. Head tracking crosshair should now also work in third person for those who want to enable it. With a bit of tweaking you can roleplay a slaughterfish in immersive view if you want. Added value bIndoors which says if camera target is in interior. It is now instant when you start to draw a bow and no longer gets stuck if you cancel shot. I've also found no EASY way to fix this, even with mods. Added SendAnimEvent command to configuration. Added variable "bIsInIFPV" which says if you are currently in the IFPV state. I forgot to overwrite this. The problem was the custom FOV sliders, do not use those. Changed default settings to what I talked about in the forum. All vanilla, dawnguard and dragonborn races are now supported. This has nothing to do with first person stuff, just cool to be able to bind animation to a hotkey (example drinking in a inn). Added option to hide character head. Also allows for first-person view for Horse, Crafting, Werewolf and Vampire Lord. Added a new value for iFaceCrosshair (-2) which will allow to freelook while having weapons out but not when moving. Meaning you can look left or right and up or down more than before. Now you can move camera in all directions to solve all misalignment problems. For those who are compiling their own source, it's now built with SKSE 1.73. Im waiting for the Immersive First Person View mod port from Oldrim its the best one in my opinion and it does what you want, my experience with joy is just that they enable the full body model view in the 1st person instead of being a real first person view mode with 3rd person … Now there are 10 profiles of configuration to choose from. Default profile is saved and loaded correctly. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixed bug where head tracking could be switched on when it should be off. Immersive first person, Joy of Perspective, Enhanced Camera - posted in Skyrim Special Edition Mod Talk: Realized that there are in fact 3 diffrent mods that make you see your own body in first person There were a few threads talking about this already but all of them were A) pretty old and B) referred to LE I was wondering what are the pros/cons of all 3 of them Added variable "bIsTargetOverwritten" which says if camera is attached to someone else currently (only checks if we ourself attached it not the game). I think this was already made but I made it again, some people said the INI setting was still necessary. Fixed vampire lord and all other problems that change your character model significantly. You can now look around during a killmove. Rotation is 100 in all profiles so you will see and turn exactly how character turns head. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, All Creation Club outfits compatibility patch for Joy of Perspective, Arise - Black Sacrament Armor - Joy of Perspective Patch, Armor and clothing Extension Joy Of Perspective Patch, Beyond Skyrim - Bruma - Joy of Perspective Patch, Falmer Heritage - Snow Elf heavy armor (male only) Based on Truly Light Elven armor and Light Elven armor for Men, Guards Armor Replacer - Joy of Perspective Patch, Joy of Perspective - Better Vampire NPCs Patch, Joy of Perspective - Custom Armor Patches, Joy of Perspective - Racial Body Morphs - no calves and feet patch - 1st person camera fix, Joy of Perspective - Relics of Hyrule Patch, Joy of Perspective - Telvanni Spellsword Armor Patch, Peacekeeper Armour SE and Joy of Perspective Compatibility Patch, Warmonger Armory Joy of Perspective Patch, Witcher 2 Steel Plate Replacer (Joy of Perspective Compatible), https://bethesda.net/en/mods/skyrim/mod-detail/4014075, https://bethesda.net/en/mods/skyrim/mod-detail/4014079. Added option to automatically turn off head rotation or exit view when aiming bow, aiming magic, sneaking, in combat. This option is added as a slider so you can set value from vanilla first person camera to immersive view as you like. Much more possible conditions for profiles. Added optional SKSE mod events when entering view, leaving view, entering profile, leaving profile. It's still weird, make save game before using. Log in to view your list of favourite games. Helmet is no longer hidden by default. Added option to restrict up and down looking. Fixed aim with magic profile override not working. Added bActivated2 and iActivated, all activated must be greater than zero to enter IFPV. Loading game doesn't exit immersive view anymore. That would allow another mod to control whether a certain profile should be selected. Setting near clip dynamically based on the angle where you look (up or down). Default is empty - not overwritten. I suggest visiting your keybindings in your optioins menu. Joy of Perspective was made much earlier, and uses a more crude method; you're going to have to patch up all of your first-person models of any armor mods you … Filter. Fixed camera positioning in complex animations, the sliders that move camera now do what they say they do. It also replaces the first person animations with customized versions of the more realistic 3rd person animations. I've tried ultimate combat alongside Wildcat/Smilodon and the ultimate dodge mod, but Skyrim doesn't really mesh well imo with the Souls style and I don't like playing in third person. Fix bug where if you had iFaceCrosshair set to -2 you couldn't aim properly in combat. Added optional free look hotkey profile in default configuration, uncomment bindkeys where it says to use it. Default is false. Press Numpad 4 to toggle this during playing. Didn't test them. You can even set camera on a barrel. http://facebook.com/brodualFollow us on Twitter! Improved crosshair accuracy when activating objects. It also keeps the helmet visible, allowing helmet cam during first person. videogame_asset My games. All rights reserved. Fixed camera position of Werewolf and Vampire Lord. HUD / Menu is automatically re-enabled if game is paused. Implemented new profile type that allows multiple profiles to be active at a time. Increase the lower range of FOV sliders in MCM. Player headtracking is tied to mouse look, so if you look left your character will turn head properly. Joy of Perspective Camera Bug - posted in Skyrim Mod Troubleshooting: Well, heres the deal: im running Joy of Perspective, and in first person view when i look down i can see through my body and when i crouch i just see my body with no head. Added profile overrides for werewolf and vampire lord. Fixed starting to craft weirdness. The powerful open-source mod manager from Nexus Mods. Removed all tween commands, this is done automatically for the values that it's good for. Hide head is now possible without making shadow disappear. File size. Added bindkey2 that will run a profile actions but not switch to it. Added option to have vanilla first person camera but still be able to see your body. Games. Added option (hotkey) to attach camera on crosshair target. skyrim se joy of perspective. Killmoves are in immersive view now without INI change. You must set it in configuration to -2, I didn't know if people would like it as default behavior. Numpad 8, you can change this. I added a regular game FOV slider to use instead. Added crafting to automatic profiles selection. Changed the way headtracking is handled. Install Before Whichever armor patch you choose. This author has not provided any additional notes regarding file permissions, Thanks to the original Joy of Perspective developers:3AMt, CylonSurferAnd additional contributors:scrivener07, Sagittarius22, Drakenof, xp32, This mod is not opted-in to receive Donation Points. Beast races use different position offsets. Hopefully easier to use as well. Added a hotkey to change near clipping value, so when you need to look near press the key, when you are done looking near press the key again to fix mountains. bSendModEvents - IFPV will send mod events or not.
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